| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- CAT#pez![]() 0,100 | 10 kills: 1, deaths: 9 | 10% | 6.411 Expert League | 0.00% +4.00 skill (1) | ||
- Go1![]() 0,100 | 9 kills: 3, deaths: 6 | 33% | 6.718 Expert League | 0.00% +4.00 skill (1) | ||
- CorE![]() 0,100 | 5 kills: 2, deaths: 3 | 40% | 6.545 Expert League | 0.00% +4.00 skill (1) | ||
- killer![]() 0,100 | 5 kills: 4, deaths: 1 | 80% | 2.513 Not Qualified | 1.12% +3.96 skill (1) | ||
- Triggerman![]() 1,99 | 4 kills: 1, deaths: 3 | 25% | 6.818 Expert League | 0.00% +4.00 skill (1) | ||
- [OGHF]BOOTS![]() 100,0 | 4 kills: 1, deaths: 3 | 25% | 6.859 Expert League | 0.00% +4.00 skill (1) | ||
- Fanjo![]() 0,100 | 3 kills: 1, deaths: 2 | 33% | 6.893 Expert League | 0.00% +4.00 skill (1) | ||
- Empire![]() 2,98 | 1 kills: 1, deaths: 0 | 6.956 Expert League | 0.00% +4.00 skill (1) | |||
- sio![]() 0,100 | 1 kills: 1, deaths: 0 | 6.776 Expert League | 0.00% +4.00 skill (1) | |||
- CRO COP![]() 0,100 | 1 kills: 0, deaths: 1 | 0% | 2.171 Not Qualified | 4.05% +3.84 skill (1) | ||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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