| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- Aristotile![]() 0,100 | 7 kills: 4, deaths: 3 | 57% | 1.164 Not Qualified | 39.14% +2.43 skill (1) | ||
- haker![]() 0,100 | 2 kills: 1, deaths: 1 | 50% | 1.032 Not Qualified | 51.68% +1.93 skill (1) | ||
- TREIZE![]() 0,100 | 1 kills: 1, deaths: 0 | 1.110 Not Qualified | 44.19% +2.23 skill (1) | |||
- remus![]() 0,100 | 1 kills: 0, deaths: 1 | 0% | 1.151 Not Qualified | 40.40% +2.38 skill (1) | ||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| haker Better avoid this opponent next time |
| Skill Booster |
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| Aristotile Gain optimal skill by winning next confrontation |
| Push Over |
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| haker Collect your easy points here |
| Skill Sponsor |
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| TREIZE Paid his dues, better thank this opponent next time around |